AI Insights · Timothy · July 2021
Top 5 2D Cartoon Games Performance in Belgium Q2 2021
In Q2 2021, the top 5 2D cartoon games in Belgium showed varied performance trends in terms of weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2021, the top 5 2D cartoon games in Belgium displayed diverse performance metrics across weekly downloads, revenue, and active users on a unified platform. Here's an overview based on Sensor Tower's data.
Coin Master from Moon Active saw an upward trend in weekly revenue, peaking at around $209K in mid-May. Weekly downloads decreased from approximately 1.8K in late March to about 1K by the end of June. The game maintained a stable number of weekly active users, hovering around 28K to 32K throughout the quarter.
Supercell's Clash of Clans experienced fluctuations in weekly revenue, with a significant peak at approximately $134K in mid-April and another rise to about $122K at the end of May. Weekly downloads saw a notable decline from roughly 5.6K in mid-April to around 3.1K by the end of June. The game enjoyed a robust weekly active user base, consistently around 275K to 345K.
Candy Crush Saga by King had a steady increase in weekly revenue, reaching around $75K in mid-June. Weekly downloads remained relatively stable, fluctuating between 3.1K and 4.7K. The game also retained a steady number of weekly active users, with figures around 105K to 120K throughout the quarter.
Empires & Puzzles: Match 3 RPG from Small Giant Games saw its weekly revenue peak at approximately $51K in early May. Weekly downloads showed a slight decline, starting at about 1.2K in early April and dropping to around 560 by late June. The game had a somewhat fluctuating number of weekly active users, ranging from around 13K to 16K.
Finally, Top War: Battle Game by River Game HK Limited experienced a consistent weekly revenue trend, with a peak at approximately $24K in late May. Weekly downloads varied, reaching a high of about 3.2K in mid-April and a low of around 1.9K by late June. The game saw a steady number of weekly active users, ranging from about 16K to 23K over the quarter.
For more detailed insights and data, visit Sensor Tower.